ZUO TIGER

Technical Animator & Character Rigger

MA student in Technical Animation at Academy of Art University, San Francisco. Specializing in Maya rigging, Python scripting, and pipeline development. Passionate about creating robust character rigs and streamlining animation workflows. Expected graduation: Spring 2026.

TECHNICAL SKILLS

3D Software

  • Autodesk Maya (Advanced)
  • Character Rigging
  • Blend Shapes & Deformers
  • IK/FK Systems
  • Constraint Systems

Programming

  • Python (Intermediate)
  • MEL Scripting
  • Maya API
  • Pipeline Tools
  • Automation Scripts

Technical Skills

  • Node-based Workflows
  • Connection Editor
  • Attribute Management
  • Optimization Techniques
  • Version Control (Git)

Specialized

  • Anthropomorphic Rigs
  • Facial Rigging
  • Squash & Stretch Systems
  • Custom Controllers
  • Rigging for Games

PORTFOLIO

🎾

Ball Rig with Squash & Stretch

Advanced ball rig featuring IK-based squash and stretch deformers with intuitive controller setup. Includes automatic volume preservation and customizable timing controls.

Maya IK System Deformers
🦊

Anthropomorphic Character Rig

Full-body character rig for anthropomorphic character with advanced FK/IK spine, custom facial controls, and optimized deformation. Built with modular approach for easy maintenance.

Maya Character Rigging Python
🤖

Automated Rigging Tool

Python-based tool for automating repetitive rigging tasks. Features GUI for user input, preset management, and batch processing capabilities for production efficiency.

Python Maya API Automation
📁

Project Organization Script

Batch script system for standardizing Maya project structure. Automatically creates folder hierarchies, sets project directories, and manages file organization.

Python Pipeline Workflow

More portfolio pieces and demo reels coming soon. Currently building comprehensive rigging showcase.

EDUCATION & EXPERIENCE

MA Technical Animation

2024 - 2026 (Expected)

Academy of Art University, San Francisco

Currently enrolled in ANM 652 (Rigging 101), focusing on Maya rigging fundamentals, Python programming, and pipeline development.

FurryCon Organizer

2023

China's First FurryCon

Organized and executed China's inaugural furry convention, demonstrating project management, team coordination, and creative community building skills.

Fursuit Maker & Designer

2020 - Present

Custom Character Fabrication

Created custom fursuits and character designs, combining artistic vision with technical fabrication skills. Strong understanding of character anatomy and construction.

GET IN TOUCH

Looking for a Technical Animator or Character Rigger?
Let's discuss how I can contribute to your team!