TECHNICAL SKILLS
3D Software
- Autodesk Maya (Advanced)
- Character Rigging
- Blend Shapes & Deformers
- IK/FK Systems
- Constraint Systems
Programming
- Python (Intermediate)
- MEL Scripting
- Maya API
- Pipeline Tools
- Automation Scripts
Technical Skills
- Node-based Workflows
- Connection Editor
- Attribute Management
- Optimization Techniques
- Version Control (Git)
Specialized
- Anthropomorphic Rigs
- Facial Rigging
- Squash & Stretch Systems
- Custom Controllers
- Rigging for Games
PORTFOLIO
Ball Rig with Squash & Stretch
Advanced ball rig featuring IK-based squash and stretch deformers with intuitive controller setup. Includes automatic volume preservation and customizable timing controls.
Anthropomorphic Character Rig
Full-body character rig for anthropomorphic character with advanced FK/IK spine, custom facial controls, and optimized deformation. Built with modular approach for easy maintenance.
Automated Rigging Tool
Python-based tool for automating repetitive rigging tasks. Features GUI for user input, preset management, and batch processing capabilities for production efficiency.
Project Organization Script
Batch script system for standardizing Maya project structure. Automatically creates folder hierarchies, sets project directories, and manages file organization.
More portfolio pieces and demo reels coming soon. Currently building comprehensive rigging showcase.
EDUCATION & EXPERIENCE
MA Technical Animation
Academy of Art University, San Francisco
Currently enrolled in ANM 652 (Rigging 101), focusing on Maya rigging fundamentals, Python programming, and pipeline development.
FurryCon Organizer
China's First FurryCon
Organized and executed China's inaugural furry convention, demonstrating project management, team coordination, and creative community building skills.
Fursuit Maker & Designer
Custom Character Fabrication
Created custom fursuits and character designs, combining artistic vision with technical fabrication skills. Strong understanding of character anatomy and construction.
GET IN TOUCH
Looking for a Technical Animator or Character Rigger?
Let's discuss how I can contribute to your team!